foobar2000

vgmstream plugin

By: kode54

This component decodes streamed formats from hundreds of game console, PC, and mobile game audio formats.

https://github.com/losnoco/vgmstream/commits/master

Current version: r1050-3072-g39f38e0a, released on 2020-06-26

Change log:

  • Fix FSB3 using XMA2 instead of XMA1 (no diffs) [Guitar Hero III (X360)]
  • Fix some Ubi SB [Ghost Recon Advanced Warfighter 2 (X360/PS3)]
  • Use get metadata function to hide FFmpeg internals and parser cleanup
  • Cleanup
  • KAT: Fixed PCM8 (should be signed)
  • Ubi SB: Fixes
  • Ubi SB: Fixed external RAM sounds
  • Add BNSF key [The iDOLM@STER: One For All (PS3)]
  • Add HCA key [22/7 Ongaku no Jikan (Android)]
  • Fix some RIFF AICA [Rayman 2 (DC)]
  • Add Success PCM [Metal Saga (PS2), Duel Masters: Rebirth of Super Dragon (PS2)]
  • Ubi SB: Unified checking for project files
  • Ubi DAT: Fixed data size for raw PCM
  • TXTH: Added EA-XA support
  • Ubi BAO: Fixed layers with varying sample rate
  • Ubi SB: Added sequence configs for Splinter Cell: Double Agent
  • Fixed a typo
  • Ubi SB: Fixed project file check
  • XMA: Added .wav extension [Super Meat Boy (X360)]
  • Fix some .ikm [Legend of Galactic Heroes (PC)]
  • Add TXTH loop_behavior=inverted where 0 is loop [Bloody Roar 4 (PS2)]
  • Add TXTP e/L options to alter loop config, tweak priority/consistency
  • Fix some FSB5 .bank [Transistor (iOS)]
  • Fix some .wav [Asphalt 6 (iOS)]
  • Fix SWAV .adpcm [Merlin: A Servant of Two Masters (DS)]
  • Fix some .wav, again [Asphalt 6 (iOS)]
  • Add looping for Duke Nukem 3D: 20th Anniversary World Tour

Works with foobar2000 v1.3 and newer

Links

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